On the second Dark Pictures title, Little Hope, I was entrusted with taking the church environment from initial blockout all the way through to final. My responsibilities covered the full environment art pipeline: modelling the building’s architecture, creating all materials, props, and assets, and dressing the interior spaces. I also carried out multiple WIP lighting passes to help establish the mood and guide the overall atmosphere of the scene.
I collaborated closely with the design team to ensure the environment supported gameplay across both playable sections and numerous cutscenes. Throughout production, I gathered extensive reference material to keep the church grounded, believable, and stylistically consistent with the rest of Little Hope.
In addition to the church, I dressed the attic of the prologue house and handled the modelling and placement of the bookcase and dresser assets in one of the bedrooms.