My first solo game jam centred on creating a player character who could freely explore the environment, board a spacecraft, and fly to different areas of the level to deliver packages to post boxes within a time limit. Flying through golden rings placed between delivery points granted bonus time, adding a light arcade feel to the experience.
The project required me to learn Unity’s new input system and set up separate control mappings for both the character and the ship. I also had to solve the challenge of transporting dynamic rigid‑body objects inside another moving object — a key requirement for carrying packages in the ship’s storage.
Although my main focus was coding and game design, I still needed a visual style that was clear, readable, and appealing. I settled on a chunky, colourful, low‑poly aesthetic that kept objectives easy to identify while maintaining a cohesive look across the level.
As my first game jam, the project offered a huge number of learning opportunities — from time and project management to debugging, feature integration, and building systems that worked smoothly together, such as the ship, the player interactions, and the package‑delivery mechanics.