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Bravo Team

Bravo Team is a VR shooter designed to place the player in the boots of an operative fighting waves of hostiles in a European‑inspired urban environment. As a junior environment artist on the project, I had the opportunity to bring the Embassy streets to life by creating building shells and vista structures to populate the area. I handled the placement of structural assets, street lights, and decals, and I modelled and dressed the multi‑storey parking structure. Vehicles and modular kits were created by other members of the art team.

I also contributed to the market district, modelling planters, market stalls, and parasols, and working closely with design to arrange the market layout and outdoor seating areas into readable, playable spaces that offered cover and clear navigation for the player.

Additionally, I was responsible for modelling the tram station platform and canopies, as well as dressing the tram station area outside the police HQ. I also modelled and dressed the police building’s exterior and its interior rooms and floors. All interior police assets were fully modelled and textured by me.

D O M I N I C     D A L S E M E     / / :     G A M E D E V     P O R T F O L I O