Aggressively Open Plan was a group game jam project I worked on with friends. My primary contributions included helping to establish a playful, visually appealing art style inspired by 1970s office aesthetics, contributing to the game’s design and mechanics, rigging and animating the characters to bring energy to the experience, and creating the surrounding city environment.
The core concept centres on players competing for office space on a skyscraper floor. Each turn, players place office tiles adjacent to their existing territory, expanding their control. The more territory they hold by the end of the game, the more points they earn. Certain tiles grant power‑ups — such as allowing an extra tile placement — and each tile’s wall configuration introduces tactical depth. Tiles can be placed on top of others if they share an open edge, but not if that edge is walled off, allowing players to strategically block opponents.
When a tile is placed, an office interior is generated inside it, populated with a random selection of characters performing everyday office tasks like typing or drinking coffee.
For the exterior world environment I created a script which at the start of each game generates the background skyscrapers to bed the game board into the world of intense office competitiveness!
Another team member modelled the office workers with variations in hair and clothing; I rigged and animated them, then integrated them into the tile‑generation system. This included setting up spawn points, prefabs, and the logic for randomised character selection and instantiation.
During the planning phase, we developed mood boards to explore potential aesthetics and created several paper prototypes, which we tested together on Mural to refine the game’s core mechanics and flow.